dhs4K01: February 2006
Tuesday, February 14, 2006

mouse + microsoft paint =



*amused look* someone i know. -ahem-
maybe other people know him too. ^_^

and i should be studying for genetics! *panicked look* DIE DIE DIE!!!!


「 ho posted at 2:59 PM 」
10 Comments

Monday, February 06, 2006

Ogre to Slay? Outsource It to Chinese

FUZHOU, China - One of China's newest factories operates here in the basement of an old warehouse.
Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their
computer screens, pounding away at their keyboards in the latest hustle for money.
The people working at this clandestine locale are "gold farmers." Every day, in 12-hour shifts, they
"play" computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins
and other virtual goods as rewards that, as it turns out, can be transformed into real cash.
That is because, from Seoul to San Francisco, affluent online gamers who lack the time and patience to
work their way up to the higher levels of gamedom are willing to pay the young Chinese here to play the
early rounds for them.
"For 12 hours a day, 7 days a week, my colleagues and I are killing monsters," said a 23-year-old gamer
who works here in this makeshift factory and goes by the online code name Wandering. "I make about
$250 a month, which is pretty good compared with the other jobs I've had. And I can play games all
day."
He and his comrades have created yet another new business out of cheap Chinese labor. They are
tapping into the fast-growing world of "massively multiplayer online games," which involve role
playing and often revolve around fantasy or warfare in medieval kingdoms or distant galaxies.
With more than 100 million people worldwide logging on every month to play interactive computer
games, game companies are already generating revenues of $3.6 billion a year from subscriptions,
according to DFC Intelligence, which tracks the computer gaming market.
For the Chinese in game-playing factories like these, though, it is not all fun and games. These workers
have strict quotas and are supervised by bosses who equip them with computers, software and Internet
connections to thrash online trolls, gnomes and ogres.
As they grind through the games, they accumulate virtual currency that is valuable to game players
around the world. The games allow players to trade currency to other players, who can then use it to buy
better armor, amulets, magic spells and other accoutrements to climb to higher levels or create more
powerful characters.
The Internet is now filled with classified advertisements from small companies - many of them here in
China - auctioning for real money their powerful figures, called avatars. These ventures join individual
gamers who started marketing such virtual weapons and wares a few years ago to help support their
hobby.
"I'm selling an account with a level-60 Shaman," says one ad from a player code-named Silver Fire, who
uses QQ, the popular Chinese instant messaging service here in China. "If you want to know more
details, let's chat on QQ."
This virtual economy is blurring the line between fantasy and reality. A few years ago, online
Page 1 of 4 Ogre to Slay? Outsource It to Chinese - New York Times
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subscribers started competing with other players from around the world. And before long, many casual
gamers started asking other people to baby-sit for their accounts, or play while they were away.
That has spawned the creation of hundreds - perhaps thousands - of online gaming factories here in
China. By some estimates, there are well over 100,000 young people working in China as full-time
gamers, toiling away in dark Internet cafes, abandoned warehouses, small offices and private homes.
Most of the players here actually make less than a quarter an hour, but they often get room, board and
free computer game play in these "virtual sweatshops."
"It's unimaginable how big this is," says Chen Yu, 27, who employs 20 full-time gamers here in Fuzhou.
"They say that in some of these popular games, 40 or 50 percent of the players are actually Chinese
farmers."
For many online gamers, the point is no longer simply to play. Instead they hunt for the fanciest sword
or the most potent charm, or seek a shortcut to the thrill of sparring at the highest level. And all of that is
available - for a price.
"What we're seeing here is the emergence of virtual currencies and virtual economies," says Peter
Ludlow, a longtime gamer and a professor of philosophy at the University of Michigan, Ann Arbor.
"People are making real money here, so these games are becoming like real economies."
The Chinese government estimates that there are 24 million online gamers in China, meaning that nearly
one in four Internet users here play online games.
And many online gaming factories have come to resemble the thousands of textile mills and toy
factories that have moved here from Taiwan, Hong Kong and other parts of the world to take advantage
of China's vast pool of cheap labor.
"They're exploiting the wage difference between the U.S. and China for unskilled labor," says Edward
Castronova, a professor of telecommunications at Indiana University and the author of "Synthetic
Worlds," a study of the economy of online games. "The cost of someone's time is much bigger in
America than in China."
But gold farming is controversial. Many hard-core gamers say the factories are distorting the games.
What is more, the big gaming companies say the factories are violating the terms of use of the games,
which forbid players to sell their virtual goods for real money. They have vowed to crack down on those
suspected of being small businesses rather than individual gamers.
"We know that such business exists, and we are against it," says Guolong Jin, a spokesman for N-Sina, a
Chinese joint venture with NC Soft, the Korean creator of Lineage, one of the most popular online
games. "Playing games should be fun and entertaining. It's not a way to trade and make money."
Blizzard Entertainment, a division of Vivendi Universal and the creator of World of Warcraft, one of the
world's most popular games with more than 4.5 million online subscribers, has also called the trading
illegal.
But little has been done to halt the mushrooming black market in virtual goods, many available for sale
on eBay, Yahoo and other online sites.
On eBay, for example, 100 grams of World of Warcraft gold is available for $9.99 or two über
characters from EverQuest for $35.50. It costs $269 to be transported to Level 60 in Warcraft, and it
typically takes 15 days to get the account back at the higher level.
In fact, the trading of virtual property is so lucrative that some big online gaming companies have
Page 2 of 4 Ogre to Slay? Outsource It to Chinese - New York Times
12/10/2005 http://www.nytimes.com/2005/12/09/technology/09gaming.html?adxnnl=0&adxnnlx=11...
jumped into the business, creating their own online marketplaces.
Sony Online Entertainment, the creator of EverQuest, a popular medieval war and fantasy game,
recently created Station Exchange. Sony calls the site an alternative to "crooked sellers in unsanctioned
auctions."
Other start-up companies are also rushing in, acting as international brokers to match buyers and sellers
in different countries, and contracting out business to Chinese gold-farming factories.
"We're like a stock exchange. You can buy and sell with us," says Alan Qiu, a founder of the Shanghaibased
Ucdao.com. "We farm out the different jobs. Some people say, 'I want to get from Level 1 to 60,'
so we find someone to do that."
Now there are factories all over China. In central Henan Province, one factory has 300 computers. At
another factory in western Gansu Province, the workers log up to 18 hours a day.
The operators are mostly young men like Luo Gang, a 28-year-old college graduate who borrowed
$25,000 from his father to start an Internet cafe that morphed into a gold farm on the outskirts of
Chongqing in central China.
Mr. Luo has 23 workers, who each earn about $75 a month.
"If they didn't work here they'd probably be working as waiters in hot pot restaurants," he said, "or go
back to help their parents farm the land - or more likely, hang out on the streets with no job at all."
Here in coastal Fujian Province, several gold farm operators offered access to their underground
facilities recently, on the condition that their names not be disclosed because the legal and tax status of
some of the operations is in question.
One huge site here in Fuzhou has over 100 computers in a series of large, dark rooms. About 70 players
could be seen playing quietly one weekday afternoon, while some players slept by the keyboard.
"We recruit through newspaper ads," said the 30-something owner, whose workers range from 18 to 25
years old. "They all know how to play online games, but they're not willing to do hard labor."
Another operation here has about 40 computers lined up in the basement of an old dilapidated building,
all playing the same game. Upstairs were unkempt, closet-size dormitory rooms where several gamers
slept on bunk beds; the floors were strewn with hot pots.
The owners concede that the risks are enormous. The global gaming companies regularly shut accounts
they suspect are engaged in farming. And the government here is cracking down on Internet addiction
now, monitoring more closely how much time each player spends online.
To survive, the factories employ sophisticated gaming strategies. They hide their identities online, hire
hackers to seek out new strategies, and create automatic keys to bolster winnings.
But at some point, says Mr. Yu, the Fuzhou factory operator who started out selling computer supplies
and now has an army of gamers outside his office here, he knows he will have to move on.
"My ultimate goal is to do Internet-based foreign trade," he says, sitting in a bare office with a solid steel
safe under his desk. "Online games are just my first step into the business."


「 coolgoh posted at 10:32 AM 」
2 Comments

Personally I find the current Jyllands-Posten controversy quite entertaining.

It is never wise to poke a wasps' hive just to demonstrate that you theoretically can. Especially if the ferocious members of the wasp family have never considered making peace an option.

When exercising freedom of speech, you need to have some common sense... Of course it is not right in our value system to kill somebody just by what he says, but when you are dealing with people who are capable of doing so, it would be common sense not to make yourself a possible target. There is the Dutch flimmaker last year, and the famous Indian-British writer in 1989...

We do not approve the actions of the extremists, but we can't change them either. Don't provoke them then. If they are all out to destroy you, then fight them like what Bush is doing. It's useless trying to preach your ideals about freedom of speech, state that it is the foundation of society, and suggest that they ought to be more tolerant of ridicule.

You know, human nature: I can mock you, but you can't do the same to me. Especially true in people who do not respect individual rights and freedom. Let alone freedom of speech.

And going to the extent of generalisation is also dangerous... If we are not supposed to criticize faith in general, we need not discuss about anything. In a multi-cultural society, as ideas meet and clash, there will be disagreement... It is impossible for everybody to be able to accept everybody. Still these words: exercise common sense. Do not provoke or spread hatred, whether intentionally or not.

I feel that the original 12 caricatures not exactly offensive. Just like those you see everyday in newspapers. It is those 'Bonus Pictures' used by a Danish Islamic group to instigate boycott in Arab countries and the response by other authors after the incident blew up that are offensive. See and judge for yourself.

http://info2us.dk/muhammed/
This link includes depictions of Muhammed from all era and all parts of the world. The most recent ones are at the bottom.


「 Hiu Yeung posted at 1:28 AM 」
0 Comments

Wednesday, February 01, 2006

Say HELLO to UNCLE JEFF!!!!! ^_^

WHEE!!!! I am now officially an UNCLE....hmmm dunno whether its that good to be such a young uncle....hmm.... *suddenly feels really old and feels maybe he shouldnt have posted this...* oh well....anyway its still good news!! and the Dom Perignon was FANTASTIC!!! =P


「 LonG_GrEeN_EaRs posted at 11:36 PM 」
3 Comments

Goodness.

工程師科學家娶同行易生自閉兒
2006年1月31日


【明報專訊】英國劍橋大學的研究發現,自閉兒童的父母傾向喜歡有系統和有條理地思考,而近年自閉兒童大增,可能跟愈來愈多雙方性格相似的工程師或科學家結婚有關。

自閉童父母傾向系統思考

現在100名小童中就有1名患自閉症,多為男性,而患者人數近年有上升趨勢。巴倫—科恩教授在研究中發現,自閉症患者在人際關係、語言表達及了解別人情緒方面的障礙,與人體中主宰系統思考的基因有密切關係,擅長系統思考的人多為男性,尤以科學家特別多。他還發現兩名擅長系統思考的人結婚,生下的小孩會有更大機會患上自閉症。

巴倫—科恩教授認為由於「物以類聚」的關係,系統思考者互相吸引的情比想像中更普遍。英國自閉症協會調查了1000名會員,發現有泛自閉症癥狀小童的父親和祖父多從事需要系統思考的行業(如工程)。理科生比文科生更大機會有親戚患自閉症,而且有泛自閉症癥狀的數學家遠比其他人多。

自閉症可能來自基因遺傳

研究讓父母填寫測量自閉傾向的問卷,發現擅長系統思考的父母平均得分較高,證明自閉兒童的父母傾向喜歡有系統思考。自閉童的父母在「視覺搜尋」測試中反應比正常小童的父母快,反映他們在視覺上對細節較敏感,和自閉兒童一樣。研究人員掃描自閉兒童父母的大腦,發現母親們的腦部活動較像男性,證明她們是系統思考者。這些證據均顯示,自閉症的病源可能來自基因遺傳,兩名傾向系統思考的父母結合,下一代就有更大機會患上自閉症。

巴倫—科恩認為自閉症患者人數上升,可能是現在人們流動性比從前強,系統思考者的就業機會增加(尤其是電腦業),在大學攻讀數學及工程的女生也增多,令同為系統思考型的男女更容易結識對方成為夫婦,誕下自閉兒童。

英國每日電訊報


「 Hiu Yeung posted at 1:07 AM 」
0 Comments

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